Showing posts with label Bioware. Show all posts
Showing posts with label Bioware. Show all posts

Friday, April 9, 2021

Dragon Age: Origins.

Original Release: November 3, 2009 for PC, Playstation 3, XBox 360. Version Reviewed: XBox 360, 2009.


THE PLOT:

The Grey Wardens are an order sworn to defend the world of Thedas from Blights, which occur when the normally subterranean Darkspawn emerge under the control of an archdemon to attack the surface world. Only the Grey Wardens possess the unique abilities to kill the archdemon and end the Blight. But it has been four centuries since the last Blight, and the Grey Wardens lack the numbers and respect they once commanded.

Now the Darkspawn have begun invading the surface again, in the southern part of the kingdom of Ferelden. However, Ferelden has only recently gained its independence from the aristocratic Kingdom of Orlais, and when King Cailan discusses requesting aid from the Orlesian Grey Wardens, his ranking general - Teyrn Loghain - becomes convinced that Orlais will use this as an excuse to retake Ferelden, which leads Loghain to drastic action.

Soon Cailan is dead, along with most of the Ferelden Grey Wardens. The remaining Wardens have been branded traitors. Loghain has taken control of the country, though resistance from several nobles has left Ferelden on the brink of civil war.

Leaving only two Grey Warden survivors and those strays they pick up along the way to somehow find enough support to fight back the Darkspawn, destroy the archdemon, and end the Blight!

Alistair, one of the last surviving Grey Wardens,
receives advice from the aged witch, Flemeth

CHARACTERS:

At first glance, most of the characters seem like 2-dimensional types. Over the course of the game, they gradually reveal enough additional depth to emerge as more than just plot pieces. This is particularly true of the game's villain, Loghain, who does several terrible things... but not without well-founded motivations. Ferelden independence is still very new, and Loghain's memories of being all but a slave to the Orlesians burned themselves into him. In one scene, he cries out against the nobles who refuse to support him: "Which of you stood against the Orlesian emperor when his troops flattened your fields and raped your wives?" In another conversation you can potentially unlock, he describes watching Orlesians "beat an old farmer to death with a riding crop.  To this day, I don't know why."

Oddly, none of the actual main companions has as much depth as the villain does, though most of them work well enough.  I genuinely enjoyed all my interactions with spy-turned-Chantry servant Leliana and cynical mage Morrigan. I initially enjoyed Alistair's snark... until it became apparent that underneath his humorous quips was an aggravating tendency toward self-pity. Banter with flirtatious assassin Zevran was fun, and I laughed out loud at the golem Shale's eagerness to "squish" enemies and pigeons with equal zeal.

Less enjoyable was the romance mechanic. At this point in Bioware's history, they had discovered that gamers responded well to romance being woven into the stories.  However, they had yet to actually mark which dialogue options were "flirting." As a result, despite my Dwarf Noble romancing Morrigan, I ended up accidentally triggering a romance with Leliana on two separate occasions. How? By picking dialogue options that amounted to saying that she was a good person. Thus dooming me to lose "approval points" with her when I started a new conversation to "break up" with someone I never intended to be in a relationship with in the first place.

*thunks head on desk*

Good King Cailan meets a very bad end...

GAMEPLAY:

Two items that have less to do with this 2009 game in itself and more to do with returning to an XBox 360 game after having become accustomed to more recent fare: (1) The load times feel veerrry long; (2) The maps, which seemed huge when I first played in 2012, now are startlingly cramped!

Those are just age issues, though - The maps are actually well-structured, maximizing the usable space by building corridors that either twist in and out from a main path or - in the case of one early town you visit and save - involve smart use of vertical architecture.

I am not a fan of Dragon Age: Origins' combat. It's busy, with you basically having to constantly pause to swap between characters, using the radial menus to issue commands and cast spells. Of course, you can let the combat play out in real time and trust your party members' AI to fight; but if you do that, your party members will be reliably stupid and even suicidal. A lot of the time, surviving a tough combat comes down to keeping your mage alive so that he/she can keep healing everyone. That, and never letting more than a second of "real time" to pass before selecting another set of options. It may be tactical, but to my tastes at least it isn't particularly fun.

My origin point for this playthrough:
The Dwarven City of Orzammar.

THOUGHTS:

After Bioware achieved success with Baldur's Gate, Neverwinter Nights, and Knights of the Old Republic, the company wisely decided to introduce some original properties. The RPG/martial arts mashup Jade Empire failed to connect with an audience (a crime, as it's a terrific game in its own right). Their other two original titles performed better, however: Mass Effect in 2007 and, of course, Dragon Age.

Dragon Age: Origins is aptly named. Not only is it the first game in a series that has gone on to span three large-scale RPGs and one expansion that almost qualifies as a game in its own right; it also allows players to select one of six unique origin stories. This effectively allows for six playthroughs in which the first 1 - 2 hours will be completely different.  In addition, the origins span different races, locations, and social circumstances, which impact how NPCs react to your character throughout the game. So right from the start, you can see that this is an ambitious title.

The Archdemon. Because in a game called Dragon
Age
, you're going to fight at least one dragon.

DECISIONS, DECISIONS...

At each major location your party visits, you will be called upon to make several choices. Some are minor: Will you involve yourself in the plight of a pair of elven lovers - or, potentially, dally with one of the would-be couple yourself? Others have more wide-ranging impact, where a choice can affect the direction of a culture, or even lead to the deaths of innocents.

In many cases, it's clear which choices are morally right and wrong; "good guys" don't generally sell people into slavery, condemn innocents to suffer eternal curses, or encourage massacres. There are a couple of intriguing exceptions, however, in which options will be provided in which all choices have good and bad sides to them.

The best example is the power struggle in the dwarven city of Orzammar. The king has died, and the council is deadlocked over which of two candidates should succeed him. Prince Bhelen is the king's son, and has ambitions to strengthen the city's ties to the surface and to reform the city's rigid caste system. Lord Harrowmont, his rival, is a rigid traditionalist who would isolate the dwarves more than ever before.

This seems like a no-brainer, save for one problem: Character. Harrowmont is a genuinely decent, honorable man. Bhelen is a snake, who likely killed his older brother and possibly his own father to get himself in line for the throne. I played a Dwarven Noble, meaning that I was Bhelen's other brother... and the victim of a frame-up, made to take the blame for his crimes. You get to decide which man takes the throne: A good man whose rule will be disastrous for the city; or a bad man whose ideas are exactly what dwarven society needs to endure. The game doesn't cheat on this choice. Crown Bhelen, and he will instantly show his colors as a tyrant... but the game's epilogue will affirm that his rule is good for the dwarves. Choose Harrowmont, and he will be suitably gracious... but the epilogue will reveal that his rule goes on to be generally chaotic and divisive.

The game cheats on another tough choice. A potential ally's young son has been possessed by a demon, which has inflicted devastation on the castle and the nearby village. You are given two options: Save the boy at the cost of another's life, or kill a child in order to save the village and at the same time end his own suffering. A third option is to travel to the Circle of Magi and bring back help to save the boy without having to sacrifice anyone. This means leaving both castle and village at the demon's mercy for the length of the journey, though, which really should have consequences.

There are no consequences to leaving the village - despite the fact that you'll have to go through several hours of gaming (presumably translating to days for the characters) in order to be in a position to return with magical help. I would give the game so many points if you returned to find the village devastated or the castle's inhabitants slaughtered. Instead, it's as if you had never left. I repeat: a cheat.

Choices do add up across the game. Your decisions will potentially affect the makeup of your army at the climax, as well as the attitude of your companions toward your leadership. Finally, there's an epilogue presented via text cards that reveals the impact of your decisions on the game world - and the potential endings for the various characters and settings are remarkably different depending on the path you choose. More than a decade after release, that remains impressive.

Your forces march to battle.

OVERALL:

The graphics are dated and the combat is clunky, but time has largely been kind to Dragon Age: Origins. The story is typical epic fantasy fare, but the characters are sufficiently well-drawn to bring it to life. The cultures of the various nations, races, and classes are carefully detailed, and a substantial amount of drama is wrung from the ways characters of different backgrounds interact. An elf will be automatically looked down upon; a mage will be regarded with suspicion and fear; a non-magical human will suffer none of those disadvantages. With an impressive voice cast and a superb music score, it remains easy to get swept away.


Overall Rating: 9/10.

Dragon Age: Origins - DLC

Next Game: Dragon Age Origins - The Awakening

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Jade Empire.

Jade Empire XBox cover art

Original Release: Apr. 12, 2005 for XBox. Version Reviewed: XBox, 2005.


THE PLOT:

Master Li's school of martial arts is the centerpiece of Two Rivers, a small town on the outskirts of the Jade Empire. Li is a wise and gifted teacher, revered by his students and respected by the townspeople.

On the day that his most gifted student is set to graduate, Master Li reveals that, twenty years earlier, he had been known as Sun Li, "The Glorious Strategist" - and the emperor's brother. He reveals that the student is actually a Spirit Monk, the sole survivor when the emperor wiped out that order. Li tells his student that he turned against the emperor during the attack, rescuing the infant monk and fleeing the devastation.

The Spirit Monk has little chance to absorb this information. Two Rivers comes under attack by Imperial forces, led by the emperor's Lotus Assassins and their leader, a masked figure who calls himself "Death's Hand." Master Li gives himself up in an attempt to save his students. An unsuccessful attempt: After taking Li into custody, Death's Hand wipes out the school and the village with the same ruthlessness used against the Spirit Monks.

The hero survives, as does Dawn Star, a fellow student with an affinity for spirits. Together with Sagacious Zu, a fugitive former Lotus Assassin, they embark on a quest to free their master and get justice for their destroyed home. But there is much more going on than they could foresee, and soon their path will shape the future of the Jade Empire itself!

The Emperor and his sinister enforcer,
the masked figure known as Death's Hand.
The Emperor and his sinister enforcer,
the masked figure known as "Death's Hand."

CHARACTERS:

Master Li is an interesting and multilayered character. He makes a strong impression early in the game; and while it takes about 2/3 of the running time to reunite with him, he remains a well-drawn character at the end.

Unfortunately, many of the actual playable characters are shallow and tropey, particularly in comparison to Bioware's best-known works. "Good girl" Dawn Star is the default love interest for male characters, and she is earnest and moral to the point of tedium. "Bad girl" Silk Fox, a potential love interest for either males or females, is slightly more interesting, if only because she has a personality, but she still falls into familiar tropes.

Of the supporting cast, Sky, a rogue who is a potential love interest for both males and females, has a decent backstory, but one that's revealed entirely through exposition. His past never reverberates in the story's present, and as a result he never sparks as a character. Sagacious Zu is the untrustworthy ally with a mysterious past, and he also never evolves beyond that basic label. Other companions largely fall under the heading of "comic relief."

They're still above-average for video game characters... but compared to the characters in Dragon Age or Mass Effect, they seem a bit lacking in depth.

The player character does battle with the spirits of the dead
The player character does battle with the spirits of the dead.

GAMEPLAY:

Jade Empire is very much a Bioware RPG. You travel among multiple settings: the school and village; a larger town beset by pirates on one side and a haunted forest on the other; Dirge, the site of the Spirit Monk massacre; the Empire's capital city; and the Imperial palace itself.

As you explore each setting, you will pick up quests from NPCs and get into conversations with your companions. You'll be allowed to make choices, both in quest resolution and in conversation, that will determine your alignment as Open Palm or Closed Fist (think "light side" vs. "dark side"). Conversation choices will also shape your companions' ultimate fates and can determine which character (if any) you end up romancing.

This is a game heavily rooted in martial arts epics, and your character will engage in martial arts combat throughout the story. This aspect of the game... is a bit clunky. Too often, I found my character insisting on attacking the thin air right in front of enemy's face rather than the actual enemy. Weapon and projectile attacks tend to work better than hand-to-hand combat... but both attacks rely on resources ("Focus" and "Chi") that will deplete as you use them. In addition, certain enemies are immune to these attacks, so you'll too often end up having to rely on hand-to-hand combat in any case.

Dialogue options shape your character - and
may alter the fates of your companions.
Dialogue options shape your character - and
may alter the fates of your companions.

BACKGROUND:

Jade Empire was released at the end of the original XBox's lifespan, which likely harmed its sales. Yes, you can play it on an XBox 360 (I did)... but in late 2005/early 2006, a gamer with a brand new 360 probably wasn't going to buy an original XBox title over one of the new generation of games. As a result, and despite excellent reviews, Jade Empire sold below expectations.

This didn't particularly hurt Bioware. After the success of Knights of the Old Republic, the company was in the process of developing multiple original IPs. Between 2005 and 2007, the company released in rapid succession: Jade Empire (martial arts), Dragon Age: Origins (fantasy), and Mass Effect (science fiction). Jade Empire's sales may have been soft, but the latter two were hits that led to full franchises.

It's also remembered today as a minor classic. It was re-released on the PC in a "Special Edition" that featured new combat styles and a couple of new side quests, and this version was eventually even ported to mobile (though I have no idea how the combat system would work on mobile when it sometimes barely works with a controller). Making this a financial disappointment that has gone on to enjoy a fairly successful afterlife.

Surprising visual polish for a game of its age.
Surprising visual polish for a game of its age.

OTHER MUSINGS:

Likely because it came so late in the XBox's life cycle, Jade Empire is a surprisingly good looking game. Settings are detailed, with the Imperial City particularly vivid.

The age and technical limitations show in the maps, which are much smaller than in modern games. But the developers make up for this by linking maps together geographically: Leave Tien's landing to the north and you will enter the haunted forest, for example; leave in another direction, and you will enter the ruins of the old city, recently uncovered by the closing of a dam. Each new setting brings a new group of linked maps, each one larger than the last until you finally reach the Imperial City, by far the largest area of the game and one that you can easily spend hours exploring.

The world of Jade Empire feels vibrant and alive, and setting and story feed each other to superb effect. The plot gathers momentum and complexity as it goes. I was hooked long before I finished in Tien's Landing, the game's second setting. By the time I reached the Imperial City, I found myself playing for far longer at a stretch than intended, with the "just one more side quest" syndrome firmly kicking in.

Unfortunately, to get to that point was a bit of work. The first few hours are slow - even a touch boring. NPCs in the game speak either English or the pseudo-Chinese "Old Tongue," but all of them are fluent in Exposition. Reams of descriptions of the Empire, its history, and the politics of the local areas await you as you explore your surroundings, until you want to plead with NPCs to please just pare it back to what's immediately relevant.

I usually love dialogue-heavy games, but even I found myself skipping through large chunks of dialogue. It compares very negatively to the more attention-grabbing openings of Knights of the Old Republic, Dragon Age: Origins, and Mass Effect, all of which balanced action and exposition in ways that kept the world-building from getting boring. Those openings were designed to suck you in - whereas I suspect the tedium at the start of Jade Empire chased a fair few gamers away from what is otherwise a very fine role-playing game.

The player character and Dawn Star,
in the wreckage of their shattered home.
The player character and Dawn Star,
in the wreckage of their shattered home.

OVERALL:

Jade Empire is a very good game. It offers surprising visual polish for its age and platform. The world is well-realized, the story is good, and there are some genuine surprises along the way.

It falls a little short of its potential, however. On a story level, the characters are less interesting than they should be, while the pace at the start is very slow. In terms of basic mechanics, the combat is clunky to the point of frustration.

All of the areas of weakness improve as the game goes on, and I found myself thoroughly hooked by the 4-hour mark of a 30+ hour game. Still, getting to that point required gritting my teeth through some dull stretches, and impatient gamers may have a tough time with it.

That aside, Jade Empire holds up better than I'd expected. Even accounting for its weaknesses, it remains well worth playing. It isn't the masterpiece it might have been - but it's still a fine game overall.


Overall Rating: 7/10.

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Thursday, April 8, 2021

Bioware Reviews - Other Titles.

Release Date: Apr. 12, 2005

Anthem
Release Date: Feb. 22, 2019

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Bioware Reviews - Mass Effect

Mass Effect
Release Date: Nov. 20, 2007

Release Date: Mar. 11, 2008 - Aug. 25, 2009

Mass Effect 2
Release Date: Jan. 26, 2010

Release Date: Jan. 26, 2010 - Mar. 29, 2011

Mass Effect 3
Release Date: Mar. 6, 2012

Release Date: Mar. 6, 2012 - Mar. 5, 2013

Mass Effect: Andromeda
Release Date: Mar. 21, 2017 

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Bioware Reviews - Dragon Age


Dragon Age: Origins
Release Date: Nov. 3, 2009

Dragon Age: Origins - The Awakening
Release Date: Mar. 16, 2010

Release Date: Nov. 3, 2009 - Sept. 7, 2010

Release Date: Mar. 8, 2011

Release Date: Mar. 8 - Oct. 26, 2011

Release Date: Nov. 18, 2014

Release Date: Mar. 24 - Aug. 29, 2015

Dragon Age: Absolution (Netflix Series)
Release Date: Dec. 9, 2022

Release Date: Oct. 31, 2024


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