Showing posts with label Downloadable Content. Show all posts
Showing posts with label Downloadable Content. Show all posts

Friday, May 23, 2025

Mass Effect - DLC.


Original Release: Mar. 11, 2008 - Aug. 25, 2009. Released for PC, XBox 360. Version Reviewed: Bring Down the Sky, Playstation 4 Legendary Edition, 2021; Pinnacle Station, XBox 360, 2009.


INTRODUCTION:

Bioware generally releases Downloadable Content (DLC) or - in earlier times - expansion packs for the vast majority of its games. The only major releases I can think of that did not feature these were Jade Empire and Mass Effect: Andromeda, the former of which was financially unsuccessful and the latter of which had DLC planned but cancelled in favor of Anthem (and yes, Anthem did receive one expansion).

Mass Effect received two pieces of DLC, though 2021's Legendary Edition re-release would only end up featuring one of them. Fortunately, the one that was retained was the good one...

Batarian terrorists plan to turn an asteroid into a weapon.
Batarian terrorists plan to turn an asteroid into a weapon.

BRING DOWN THE SKY:
Release Date: March 11, 2008

Asteroid X57 is unusually rich with precious minerals, which is why the thriving colony world of Terra Nova sent a team to fit the asteroid with engines and bring it into the planet's orbit. Then disaster struck: Batarian terrorists, led by the fanatical Balak, have hijacked the asteroid - and unless Shepard can stop them, they intend to ram it into the planet!

Mass Effect's first DLC is structured much like the planetary exploration missions in the main game. You land in the Mako and travel to designated points on the map. The sub-stations in the game even follow the same layout used in those side quests.

Fortunately, a new map has been created for the main complex, where the story reaches its climax. This building uses a circular structure with multiple levels - with enemies on every level, naturally. While no one will ever accuse Mass Effect of being a particularly hard game, this battle actually makes for a reasonable challenge.

It all culminates in a Paragon/Renegade choice - one that is not as black & white as many of those in the main game. Yes, there's a choice the game nudges you toward, but there are sound, pragmatic arguments for doing the opposite.

It's not a long addition. I squeezed 3 - 4 hours out of it, and that was playing on "Insanity" and pursuing every single side objective. If you're less meticulous, you could easily finish it in two hours. Still, it's a well-crafted addition to the main game, and it's well worth playing.

The fanatical Balak, his lieutenant, and his pets. Particularly vicious and toothy pets.
The fanatical Balak, his lieutenant, and his pets.
Particularly vicious and toothy pets.

PINNACLE STATION:
Release Date: Aug. 25, 2009

Shepard travels to Pinnacle Station, an Alliance space station devoted to training simulations. Shepard is there to try out the various scenarios. But all is not well. Vidinos, a Turian soldier with disdain for humans, accuses the human Lt. Bryant of cheating. His only evidence is that Bryant managed to outscore him in the simulator. A deal is struck to avoid an incident: If Shepard can also beat Vidinos's scores, then the Turian will drop his charges - leaving Bryant's career at the mercy of Shepard's skills at four different types of simulated combat!

If that sounds like a pretty thin story... Well, yes it is. Nor are there any twists or moral choices to be made. On first playthrough, I thought that Shepard would discover that Byrant actually had cheated, and that the expansion would end with a choice to be honest and harm humanity's reputation or to cover it up.

No such luck. That little skim of story is just there to justify a couple hours of blasting away at simulated enemies. When you've reached the high score on each trial, the acknowledgement that the story is over is brief and perfunctory - and, as if the developers realized how unsatisfying it was, another "hard mission" is thrown in to win a (very dull) apartment for Shepard to visit once and never again.

So... Yes, this is an all-combat DLC with little story, no real choices, and low stakes. There is some enjoyment to be had within those limits, and playing through it will help players to master Mass Effect's combat. But it's the definition of an expendable experience, and it's easy to see why it has a relatively poor reputation.

Pinnacle Station has the dubious distinction of being the only piece of Mass Effect DLC not included in the Legendary Edition. At the time it was made, it had been sourced to an outside studio; when Bioware contacted them while prepping the re-release, it was discovered that the original files had been corrupted. To include it, Bioware would have needed to recreate the expansion from scratch, which would have made it impossible to meet the release date.

It's still a pity that it was excluded, as it leaves "the Legendary Edition" just shy of being a complete package. Still, revisiting it on this playthrough (by firing up an old XBox 360 save from about a decade ago) reminded me that if any piece of DLC had to be left out, then Pinnacle Station was probably the best choice. It's not unentertaining... but there's nothing of any real interest here and, in my opinion, it just isn't very good.


OVERALL:

The expansions for the first Mass Effect are not the most impressive pieces of DLC in Bioware's history. Pinnacle Station is entirely expendable. Bring Down the Sky is much better, with an interesting story, but it's still fairly short and mostly follows a too-familiar mission pattern.

Legendary Edition owners who never played the game before should take solace; though they don't get Pinnacle Station, it's not much of a loss, and I'd say is made up for by getting Bring Down the Sky with more fluid combat, shorter load times, and more detailed graphics than were available in 2008.


Previous: Mass Effect
Next: Mass Effect 2

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Saturday, April 10, 2021

Dragon Age: Origins - DLC.

Original Release: Nov. 3, 2009 - Sept. 7, 2010 for PC, Playstation 3, XBox 360. Version Reviewed: XBox 360, 2010.


INTRODUCTION:

Bioware has become practically synonymous with DLC expansions. Since 2010, all but one of their games has received at least one post-release expansion; Mass Effect: Andromeda is the lone exception, with its planned DLC canceled in favor of a company-wide focus on Anthem.  (Yes, I agree that was a bad trade... though, given the dumpster fire that was reportedly Anthem's development, likely a necessary one.)

This DLC has taken many forms, from extra companions to major story expansions. All of these are in evidence in Dragon Age: Origins. Since all DLC packs were included in the Ultimate Edition, here's a quick rundown of all of the story-based DLC...

Sarcastic Golem Shale arrives to squish enemies. 
And pigeons.  Particularly pigeons.

THE STONE PRISONER
Release Date: Nov. 3, 2009

One of two pieces of "Day One DLC," The Stone Prisoner grants players access to an additional companion: Shale, a Golem with a prickly disposition and a sardonic sense of humor. The DLC offers two brief levels: a small village and a confined bit of the underground Deep Roads, both complete with the requisite Darkspawn and demons to vanquish. Aside from the combat, you're offered a rather aggravating puzzle and an entirely black & white moral choice ("Do I let a demon possess a young girl?  Decisions, decisions...").  

That said, the point of the DLC is the integration of Shale into the game, and the golem is well worth the download.  His banter is some of the most amusing in the game, and Shale's presence greatly elevates one of the main story missions as well.  Also, just as a combat unit, it must be said that his "Quake" ability (stunning enemies in a fairly decent radius) is extremely useful.


WARDEN'S KEEP:
Release Date: Nov. 3, 2009

The other Day One DLC, this is a straightforward exploration of the old Warden's Keep, left abandoned and haunted after a past tyrant expelled the Grey Wardens from Ferelden. It only adds about an hour of gameplay, though there is some decent background lore to be had.

Coming face-to-face with the corpse of King Cailan.

RETURN TO OSTAGAR:
Release Date: Jan. 13, 2010

The most substantial piece of in-game DLC, Return to Ostagar is best played late in the game, as a moment of reflection between the Landsmeet and the final battle. You and your companions return to the site of the death of King Cailan - also the site of Loghain's betrayal of the Grey Wardens. Plenty of Darkspawn fights, but the highlight is simply exploring the ruins of what had been the first stop on your journey. Make sure to include Wynn and whichever Grey Warden is in your party at that point.  As characters who knew the major parties involved and who were present at the battle, they have some excellent commentary.


THE DARKSPAWN CHRONICLES:
Release Date: May 18, 2010

An alternate reality DLC.  The premise is that your Warden died during "The Joining" ceremony at the start of the game. It's really just an excuse to play The Battle of Denerim from the Darkspawn POV, making it an all-combat add-on. Since the combat was my least favorite aspect of the main game, and since this is explicitly non-canonical, I rank it as easily the most expendable expansion, though it still has some amusement value.

A young Leliana, on the eve of her mentor's betrayal...

LELIANA'S SONG
Release Date: July 6, 2010

My personal favorite of this batch, Leliana's Song presents the tale of the bard's betrayal by her mentor/lover, Marjolaine. The first half is fun and sprightly, backed by a jaunty score as Leliana perpetrates mischief on an unsuspecting Denerim at Marjolaine's behest. The second half takes a darker turn, and the music becomes more action-oriented as Leliana seeks her revenge. The tale does not entirely line up with the account Leliana gave in Origins - but it's still a fun story that's well-told, and discrepancies are easily accounted for in that both versions are clearly Leliana relating the tale, one that she outright says changes with each telling.


THE GOLEMS OF AMGARRAK
Release Date: Aug. 10, 2010

Balance being what it is, my favorite Origins DLC is followed by my least favorite. Golems delivers a paper-thin story about rescuing a Dwarf's brother from an ill-fated Deep Roads expedition.  So yes, the whole thing takes place in the Deep Roads, arguably the least visually interesting setting of the game.  The focus is on combat. Unbalanced combat, as you are denied the use of a mage. If your character happens to be a mage, it's no harder than the other add-ons. Otherwise, with healing limited to whatever health poultices you happen to be carrying, it quickly becomes an exercise in frustration.  When you aren't fighting, you'll be running back and forth to flip switches, which is just as interesting as it sounds. I'll allow that the final boss is suitably gruesome, but this is one bit of Dragon Age that I'm unlikely to revisit.

Morrigan finds an ancient Elven mirror...
and sets up a sequel or two.

WITCH HUNT
Release Date: Sept. 7, 2010

The final piece of DLC has your Warden searching for Morrigan, whom you quickly learn is attempting to find and use an Eluvian, a dangerous yet powerful Elven relic. With help from a Dalish elf and a bookish mage, you track Morrigan from the swamps to the Ferelden Circle of Magi, from the Deep Roads to a dragon graveyard. With multiple settings and likable companions, this is briskly-paced and highly enjoyable. The ending reveals few answers, however, acting more as a sequel tease than anything... Though the sequel it's teasing turns out not to be Dragon Age II, but instead Dragon Age: Inquisition...


OVERALL:

These DLC packs are, for the most part, nice additions to an already-robust game. Since it's now a near-certainty that new players will purchase The Ultimate Edition, as it's easier to find than the original bare-bones version of Origins, I can think of no reason not to include these with your playthrough of the main game.  


Previous: Dragon Age Origins - The Awakening
Next: Dragon Age II

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